What's a good name for a zombie game?Make sure you Google it first, cause all the good ones are taken.
What's a good name for a zombie game?
Jared and I used to be so close.
Two llamas actually.
Time for work. Later pals.

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==Ahead of time you're going to want to define all of your templates and assign weights to them based on the level you want to construct. You'll want a lot of these. You'll also want to define monsters here. Trust me, I speak from experience..
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a here is a goomba standing on a platform high up.
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Is not valid. This is one of the important rules. This has a sibling in the horizontal rule: I.E. Mario can only jump 5 squares lengthwise + 1 for every down square.
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=Ok so now you do the actual algorithm. The main trick is to maintain a list of legal positions. Start by seeding that list with all positions available in the first template (probably just one).
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[ 126.479212] end_request: I/O error, dev sr0, sector 1436132
[ 126.479257] Buffer I/O error on device sr0, logical block 357908
More errors then.
* Setting primary keymap...
* Preparing restricted drivers...
* Setting the sytem clock
* Starting the kernel...
YouTube mangled this, but it's what I've been working on lately. Pigskin Panic is on hold for the time being. This will be better anyway.
It's going to be like if Gauntlet was turn based and made friends with Nethack.
Mario Paint is the most precise instrument created, and YouTube user DominoAndReglisse is the Rachmaninoff of Mario Paint.
Wow, pretty rough. I managed to get to lvl 5 once, but then ow. Interesting mechanic if a little too much luck. Maybe have a shadow or something to show where the teleporter will jump to after it's used, so you can plan a little farther ahead.Super Gork! is tough. The Robots I played never showed the teleporter. I think you had some limited amounts of safe teleports and (maybe unlimited) risky teleports. When I was writing SuperGork! I basically wrote Robots in a cave, and decided I'd add some twist at the end to make things different. I'm not sure why I decided to make the teleport location visible, but I like that it makes things seem a bit fatalistic. Super Gork! is probably too difficult and a little too random. I hate when I start a level and feel like there was no way for me to survive. Then again, I think the argument could be made that all levels would be like that.
I'm not convinced a robot should be able to kill you while you're standing on top of robot corpse. Is that the standard robot mechanic, or the gork twist we've been looking for.The technique of ducking under a junked robots legs is known as the Super Gork Side Slide. Murder Robots are evil and giant. They'll destroy themselves on a fallen robots junk heap just to get you any time of the day, even between 5:30 and 6:45


The Lampoon Castle is also home to the Harvard Lampoon Social Club, a social organization guided by principles of humor and ingenuity, rumored to exist several floors beneath the Castle. The club is highly secretive, and reportedly maintains ties with one of Harvard's oldest secret societies, The Med Fac, founded in 1818.And also that
The Lampoon is known for its bacchanalian parties, which can result in smashed plates and furniture.Too bad everyone can tell that some sort of wild secret party is happening beyond a door like that. If anyone can get me into these parties, let me know. I am all about secret parties.
2008:

Today on Matt posts funny videos from the internet, awesomeness. via boingboing.
Speaking of videos my brother is in: I think I posted this before, but second time is a charm.
My bro made this. It's in the Top Secret Blog xPose cannon though so, consider it episode -1, the inspiration for all the other episodes. Plus blooper reel.

Could we get Edgar Oliver to be the announcer on our podcast, and maybe like, bring him to parties that we go to, and he could tell us stories?







Nate:




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